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 SF3 Style Sagat Release - v1.40

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mgmnzx.
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MensajeTema: SF3 Style Sagat Release - v1.40   Miér Oct 29, 2008 3:47 pm

Reza escribió:

Hey folks whats up this is my latest and final release for Terry, all the information you need is as states.

Congratulations to myself for my first final release. :sugoi:

Screen Shots:


FROM README
------------------------
FINAL VERSION 10/27/2008
------------------------

Character Name: "Terry Bogard"

In Game Name: "Terry"

Original Games: KOF + FF + CVS + SVC

Game Play Style: MVC Remix

Author: Reza

Emails: Mvs1986@aol.com and m_vs_1986@hotmail.com

For Windows and Linux M.U.G.E.N

---------------------
CHARACTER BIOGRAPHY
---------------------
Terry Bogard is a video game character created by SNK, and is the main character of the Fatal Fury series. He has appeared in every Fatal Fury and King of Fighters game, and is one of the characters of choice to symbolize the company in crossover games, merchandise and publicity. He appears to fit many Japanese stereotypes for an American character in appearance, personality and speech (his in-game vocabulary is usually limited to American colloquialisms, such as "Okay!" and "Hey, c'mon, c'mon."). In Gamest's 1997 Heroes Collection, Terry was voted as the staff's eighth favorite character.

Terry Bogard is the brother of Andy Bogard. Both of them were orphans adopted by Jeff Bogard. He is often referred to as the Legendary Hungry Wolf (from Garou Densetsu, meaning Legend of the Hungry Wolf). He has a pet monkey named Ukee (the previous mascot of SNK before Terry) and is said to have the unique ability of accurately guessing a woman's measurements just by glancing at her. He also has a knack for shooting three-pointers or free throws in basketball, which explains the creation of his Power Dunk.

----------------------------------
CHARACTER INFORMATION AND SYSTEM
----------------------------------

Terry is based off of his VS Series and other appearances from the games listed at the top. He has a 6 button layout LP, MP, HP, LK, MK, HK and is custom made with the Moves from the KOF,FF and CVS games, meaning he has some stuff that he didn't originally have in the VS Series that i thought would be a great addition to his gameplay. Speaking of gameplay he is MVC Style but has all of the MVC, CVS and KOF System works, which includes:

6 Button Layout
- LP, MP, HP (X, Y, Z)
- LK, MK, HK (A, B, C)

Guard

Chain Combo

Air Chain Combo

Hyper Combo Cancel

Cancel Any Move

Dash

Run

Rolling

Dodge (Not Implanted)

Counter Attack

Counter Movement (Not Implanted)

Air Guard

Tactical Recovery

Safe Fall

Super/Long Jump

Advance Guard

Tech Hit

Air Dash

Snapback Attack (Not Implanted)

Double/Triple Jump

Wall Jump (Not Implanted)

Tag Team (Not Implanted)

Dizzy (Not Implanted)

Damage Dampener

Flying/Float (Not Implanted)

Wall Hit

Automatic Recovery

Launchers

---------
CREDITS
---------

The Dreamslayer/Just No Point and K.O.D - Terry Sprites and some of the CVS2 FX.

VioFitz - For all the awesome edits (Rising force/Power Charge/Power Stream/etc.)

Mr.Fong - For his great Terry High-Res FX which he allowed me to use and creating the superb Power Stream FX.

SNK - For creating this awesome character

Capcom - For creating the VS Series

Elecbyte - For creating M.U.G.E.N

K.O.D - For some codes

Kong - For his awesome MVC2, CVS2 and CFE sprites

Redhot - MVC2 Sprites

VADM Omega aka Omega_Black1990 - Hyper Portraits

Kamek - MVC2 Announcer Sounds and Sprites

Anjel, Trasgo7 and Buyog - Helping me Code the Announcer Sounds

Scar - MVC2 Announcer and Effect Sounds

Reza - For creating this Character and ripping needed Sprites, Sounds and editing those sounds

Etg - For MVC2 Hyper/Super combo Finish BG

Tell me if i left anyone out Razz

-----------
WIN POSES
-----------

Press and Hold any one button for a Win Pose or just don't Hold any for Random Win Poses

--------
TAUNT
--------

Tease - Press Start

--------
THROWS
--------

Standing Throws - Hold Forward + HP or HK (While Close to Opponent)

Crouching throws - Hold Forward + HP or HK (While Close to Opponent)

--------------------
CUSTOM MVC SYSTEM
--------------------

Rolling Forward - F + LP and LK (While Grounded)

Rolling Backward - B + LP and LK (While Grounded)

Alpha Counter - MP + MK (While Guarding)

Air Dash Forward - F,F (While Airborne)

Air Dash Backward - B,B (While Airborne)

Advance Guard - HP + HK (While Guarding)

Double Jump - U,U (While Airborne)

Super Jump - D,U (While Grounded)

Air Combo Dash-In - (Executed automatically after Air Combo)

---------------
SPECIAL MOVES
---------------

Power Wave - D,DF,F + Any Punch (Can be executed only while Grounded)

Burn Knuckle - D,DB,B + Any Punch (Can be executed only while Grounded)

Rising Tackle - F,D,DF + Any Punch (Can be executed only while Grounded)

Crack Shot - D,DB,B + Any Kick (Can be executed both Airborne and Grounded)

Power Dunk - F,D,DF + Any Kick (Can be executed both Airborne and Grounded)

Power Shot - D,DF,F + Any Kick (Can be executed only while Grounded)

Power Drive - B,D,DB + Any Punch (Can be executed only while Grounded)

-------------
HYPER MOVES
-------------

Buster Wolf - D,DF,F + Any 2 Kicks (Can be executed while Grounded and requires 1 Level)

Power Geyser - D,DF,F + Any 2 Punches (Can be executed while Grounded and requires 1 Level)

Power stream - D,DB,B + Any 2 Punches (Can be executed while Grounded and requires 2 Levels)

Over Heat Geyser - D,DB,B + Any Kick (Can be executed while Grounded and requires 2 Levels)

Power Storm - D,DF,F + HP and HK (Can be executed while Grounded and requires 3 Levels)

----------------------------
UPDATES 10/27/2008
----------------------------

All Hypers can now be chained from Basic and Special Attacks

Tweaked pausetime and movetime for all Hypers

Tweaked "Power Geyser" offsets for the Geyser FX and can hit opponents while in the corner

Added Default Blue Hyper BG and got rid of the multi-colored BG

Tweaked "Power Dunks" horizontal and vertical velocities

Fixed "Buster Wolf's" bug that made it shot out 2 waves at the same time and used HitDef sctrl instead or Projectile sctrl

Fixed "Power Stream's" sprite priority and used HitDef sctrl instead or Projectile sctrl

Added missing special intro sprites to SFF file

Changed Win Pose 3 effects

Added 1 new Win Pose

Tweaked All other Win Poses

Tweaked and changed some stuff in all intros

Changed Hyper BG

Tweaked the velocities for "Power Stream"

Added new Special Move "Power Drive"

Tweaked the damage done by "Buster Wolf"

Changed the Hyper FX

Changed Hit Sparks

Changed Landing Dust FX

Changed Air Combo Launcher FX

Added Ground Hit FX

Changed Counter FX

Lowercased all of his files to make it XMugen friendly

Changed names of some of his files

Fixed the bug with his hat Winpose

Revamped his Aircombos

Added 2 new Super Moves

Added 2 new Special Moves

------------
TO DO LIST
------------

NOTHING! Man it feels good to say that...or maybe fix any bugs as usual

ENJOY!!!!!!!!!!!!!!!!!!!

Download Link: http://reza.club-syndicate.net/



_________________




Última edición por mgmnzx. el Miér Oct 29, 2008 6:10 pm, editado 2 veces
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MensajeTema: Re: SF3 Style Sagat Release - v1.40   Miér Oct 29, 2008 4:03 pm

Me podrias decir quien es el creador porfa?
Muy bueno el char , se nota que bale la pena , en un rato mas lo descargo que estoy viendo la caida d eedgar xD.
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MensajeTema: Re: SF3 Style Sagat Release - v1.40   Miér Oct 29, 2008 6:02 pm

Miguel_ escribió:
Me podrias decir quien es el creador porfa?
Muy bueno el char , se nota que bale la pena , en un rato mas lo descargo que estoy viendo la caida d eedgar xD.

XD la caida de edgar eso tiene como 3 años XD bueno sobre ese char pues no hay info ni nda asi que pues no lo descargo tongue
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