;---------------------------------------------------------------------------
; Introduction Decider
[Statedef 191]
type = S
ctrl = 0
anim = 190
velset = 0,0
[State 0, VarRandom]
type = VarRandom
trigger1 = Time = 1
v = 9
range = 1,3 ; ====> ultimo valor = cantidad de intros
[State 0, ChangeState]
type = ChangeState
trigger1 = Time >= 1 && var(9) = 1
value = 192
ctrl = 0
[State 0, ChangeState]
type = ChangeState
trigger1 = Time >= 1 && var(9) = 2
value = 193
ctrl = 0
[State 0, ChangeState]
type = ChangeState
trigger1 = Time >= 1 && var(9) = 3
value = 194
ctrl = 0
etc
etc
etc
etc
Lo demas creo que ya lo sabes... si quedo duda decime